Day 12 – Launch

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. It’s finally time! We open the doors and let new mayors come in. […]

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Day 11 – Town council

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. Fortunately, players aren’t alone to manage a whole neighborhood by themselves. As soon […]

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Day 10 – Rare find trader

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. Across daily operations, players will often be rewarded with rare finds. It can […]

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Day 9 – World map

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. The city is huge, very huge. There are a lot of empty patches […]

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Day 8 – Skins

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. A neighborhood contains a maximum of 331 tiles where something can be built […]

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Day 7 – Global market

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. Craft City is an ecosystem by itself. Every player cohabits with each other […]

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Day 6 – Buildings

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. The core of any local industries in the city resides in the different […]

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Day 5 – Trade routes

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. Craft City is a place where players come to build a part of […]

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Day 4 – Citizen requests

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. During the construction of your neighborhood, citizens often ask for help to solve […]

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Day 3 – Real-time multiplayer

The twelve days of Craft City is a series of articles made to explain the major functionalities of the game twelve days before the official launch. These articles are open to all and will still be available after the game’s release date. Craft City is a browser-based game thus taking advantage of that platform to […]

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